
[High definition edition of the other movie] Hi there every person. We’ve been doing work very hard and we hope you like what we have produced. This is just our 1 yr report, soon after which we will almost certainly go quiet once more even though we end our work. This demo only displays what was all set at the time, we have a lot of truly excellent things right here but we are retaining it magic formula for now. (Certainly grumpy discussion board folks, we do have animation, but you will just have to be affected person.) It’s been a active year, and all is heading very effectively we only have nine men and women working right here, but will be selecting a few a lot more shortly. We also have another piece of technological innovation that isn’t graphics, but does some thing recreation connected that’s also quite intelligent, but we will maintain that key for now. We get a great deal of admirer mail from Germany and Brazil so I imagined I’d place a link to the transcript of the video beneath just in scenario my accent is hard to recognize. I’d like to thank you all for your email messages and type assistance. Kindest Regards, Bruce Robert Dell — CEO Euclideon. www.euclideon.com information@euclideon.com Transcript in English and Italian www.euclideon.com I’d like to thank my greatest good friend Addisyn Batchelor, for composing out the transcript of the online video. I’d also like to thank Fabio Daniele for the Italian transcript, Edgar Büchner for creating the German subtitles and Edson Gomes, for subtitling the movie into Portuguese, that was soooo wonderful of you, your kindness will not be forgotten, if there is ever something i can do for you, just request. Hello there Brazil, (Wave, Wave !) thank you …
Video clip Score: four / five
lol love the way this dude talks, no homo.
Goodluck rendering this stuff 60 times a second.
whatever nvidia offers you guys to keep their graphics card sales up don’t accept it! i want these graphics!
@MJDT11
YOU have no idea and cant explain yourself
-the engine and its use you stand for, fanboy.
How does this engine place the textures on the objects?
real life needs a graphics update
@TypausZuendorf GRAMMAR FIAL!
@1337Shishio Stop trying to be a smartass and wait for it.
@derkevevin you have no idea so just stop talking
@cocksnap123
seriously? i thought these dinosaurs and giraffes were a joke.
but ok, its animation. still, everything else is static. maybe they should make another video showing a firefight or another scene you see in normal games.
there dont have to be 1000000 same trees all over the place, but maybe 5 different, and other props on the ground and everything. if that isnt possible, maybe they should mention that in their videos telling about the game industry revolution they made.
scrolling across motionless scenes at 20fps is all fine and dandy but making it move in real-time and adding real-time lighting and syncing online play… what about higher resolutions like 1080p the more lines the more the computer needs to search through this “index” and add animation to that… Your going to need a 250 core 27ghz processor and about 142gb of ram or if it somehow accesses the index solely with the processor make that 300 core 42ghz processor and that’s for 15fps.
I think because of all the separate points real-time lighting could be a challenge i saw they were doing essentially baked in lighting. Also I’m with the others in it would seem that the more animations on screen at once the more taxing this would be the algorithms searching the index for what needs to be on screen would be working several times harder for every thing changing on screen and add real time lighting to that and then syncing it on multiple computers/consoles for multiplayer…
Heir of voxel technology, I guess?
@felhuy Ha, thats what I was thinking! Just use it for the details
I dont see a problem with animation. They made a polygon to cloud data converter, maybe they’ll be able to run both at the same time. So u get your unlimited detail rocks and trees while the characters, water etc are moving through this enviroment the old way.
@derkevevin um you obviously haven’t viewed the video i provided in the comment. what you’re saying is absolutely apocryphal. ill just send the video via a message so you can receive a more direct overview of these ridiculous claims im hearing.
@podtech115 go fuck yourself with your “baking via rays” gpu tech
@cocksnap123
maybe.
and its not uninteresting. but tell me the use of that engine in games, without movement.
@St1kyFinguz 1. Points clouds take huge amount of data and is not as flexible and transformable as polygons/textures. 2. Today we require effects as never before, stationary environment is as cool as a static background image. It’s stupid to think that resolution is the only thing that matters.
@derkevevin that is not true. for anyone interested in faq session, every answer is available on their official website, on the forums and this interview with bruce dell himself (the founder of euclideon).
/watch?v=hxtuZE5pOGA
see, the island is a statue, there is no movement, I want graphics like that on next gen consoles
@podtech115 hey noob think about what they saw and shame on you ^^
they dont an game producer they are an engine company the make not good games they make the power to make games look like real world the only reason people off the industry pushing thy down is this engine will make 80% off the viedeo industrie worthless
If Euclid was alive today he’d work with polygons.
His voice sounds like how mine sounded when I did drama.
I for one would rather have Euclidean take in a number of disaffected game creators from all sorts of genres, and create a mega-game of such…